A63FCARD, BOARD, OR ROULETTE GAMESINDOOR GAMES USING SMALL MOVING PLAYING BODIESVIDEO GAMESGAMES NOT OTHERWISE PROVIDED FORIn this subclass non-limiting references (in the sense of paragraph 39 of the Guide to the IPC) may still be displayed in the scheme. A63F1/00 A63F1/00Card games aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F13/00; card games played on a gaming machine G07F17/32 A63F2001/001Bridge or baccarat A63F2001/003Blackjack; Twenty one A63F2001/005Poker A63F2001/006Rummy A63F2001/008adapted for being playable on a screen A63F1/02CardsSpecial shapes of cards card-printing methods B41K, B41M A63F2001/022Manufacturing of cards A63F2001/025with holes or slits A63F2001/027with classical playing card symbols A63F1/04Card games combined with other games A63F2001/0408with text A63F2001/0416with numbers A63F2001/0425with dice dots A63F2001/0433with domino dots A63F2001/0441with a written message or sentence, e.g. chance or instruction cards A63F2001/045Chance or clue cards A63F2001/0458with single words A63F2001/0466with single letters A63F2001/0475with pictures or figures A63F2001/0483having symbols or direction indicators for playing the game A63F2001/0491having markings on the rear face or reverse side A63F1/06Card games appurtenances A63F1/062Boxes or cases for cards A63F1/065Devices for bidding A63F1/067Tables or similar supporting structures A63F1/08Card-presses A63F1/10Card holders A63F1/12Card shufflers A63F1/14Card dealers A63F1/16Apparatus for indicating the dealer A63F1/18Score computersMiscellaneous indicators time-testing devices G07C A63F3/00Board gamesRaffle games racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F9/14 A63F3/00003Types of board games chess A63F3/02; educational board games A63F3/04 A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track A63F3/00028 - A63F3/00157, A63F3/04 take precedence A63F2003/00009with an intersection in the track A63F2003/00012with movable means for switching to another track A63F2003/00015with a star-shaped track A63F2003/00025 takes precedence A63F2003/00018played along an endless track A63F2003/00022played along concentric endless tracks A63F2003/00025with a star-shaped track inside, e.g. trivial pursuit A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo racing games played on boards A63F3/00082; indoor games played with small balls A63F7/00 A63F3/00031Baseball or cricket board games A63F2003/00034Baseball A63F2003/00037Cricket A63F3/00041Football, soccer or rugby board games A63F3/00044Tennis or squash board games A63F3/00047Basketball board games A63F3/0005Golf or putting board games A63F3/00053Snooker, pool or billiard board games A63F3/00056Darts board games A63F3/00059Bowling board games A63F3/00063Board games concerning economics or finance, e.g. trading A63F2003/00066with play money with real coins or paper money A63F2250/13 A63F3/00069Stock-market games A63F3/00072played along an endless track, e.g. monopoly A63F3/00069 takes precedence A63F3/00075War games A63F2003/00078Naval war A63F3/00082Racing games racing games characterised by figures moved by action of the player A63F9/14 A63F3/00085Sailing races A63F3/00088Board games concerning traffic or travelling trading A63F3/00063; racing A63F3/00082; teaching the highway code A63F3/0494 A63F3/00091concerning space ship navigation A63F3/00094Ticktacktoe A63F3/00097Board games with labyrinths, path finding, line forming labyrinths in boxes with small balls A63F7/04; other labyrinth games A63F9/0078 A63F3/001Board games concerning astrology, religion, or fortune-telling fortune-telling games A63F9/181 A63F2003/00104Board games having astrology aspects A63F2003/00107Board games having aspects of the Yin Yang game A63F2003/0011Board games having religion aspects A63F2003/00113Board games having aspects of the I Ching game A63F2003/00116Board games having aspects of the Tarot game A63F3/00119Board games concerning music, theatre, cinema, or art A63F2003/00123Board games concerning music A63F2003/00126using audio equipment A63F2003/00129with a compact disc player A63F2003/00132specially adapted for teaching music A63F2003/00135Board games concerning cinema or films A63F3/00138Board games concerning voting, political or legal subjects; Patent games A63F2003/00141Patent games A63F3/00145Board games concerning treasure-hunting, fishing, hunting capturing fishing games A63F9/305 A63F3/00148Board games concerning westerns, detectives, espionage, pirates, murder, disasters, shipwreck rescue operations rodeo A63F3/00028; history A63F3/0449 A63F3/00151Backgammon A63F3/00154Mastermind A63F3/00157Casino or betting games horse races A63F3/00082 A63F2003/0016imitating fruit machines A63F2003/00164Casino tables A63F2003/00167with a jackpot A63F2003/0017progressive jackpot A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular A63F2003/00179Triangular game board A63F2003/00182Four-sided game board A63F2003/00186Plus- or cross-shaped game board A63F2003/00189Pentagonal game board A63F2003/00192Star-shaped game board A63F2003/00195Hexagonal game board A63F2003/00198Star-shaped game board A63F2003/00201Octagonal game board A63F2003/00205Decagonal game board A63F2003/00208Circular game board A63F2003/00211Elliptical game board A63F3/00214Three-dimensional game boards A63F2003/00217Superimposed boards A63F2003/0022played in three dimensions A63F2003/00223shaped as a container into which playing pieces may enter box or container for board games A63F2003/00943 A63F2003/00227with five play locations and optionally a sixth in the middle A63F3/0023Foldable, rollable, collapsible or segmented boards A63F3/027 takes precedence A63F2003/00233with one fold or hinge shaped as a book A63F2003/00299; convertible into a suitcase A63F2003/0094 A63F2003/00236with a part of the rim or board missing near the fold to enable folding; Hinge consisting of a flexible element fixed at the bottom A63F2003/00239with two hinges or folds A63F2003/00242perpendicular A63F2003/00246with three or more hinges or folds A63F2003/00249all parallel A63F2003/00252perpendicular A63F2003/00255playable during travel storing or transporting an interrupted jig-saw puzzle game A63F2009/105 A63F2003/00258rollable, flexible or deformable board shaped as an endless belt A63F2003/00321; flexible rim A63F2003/00504 A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards A63F2003/00264with rotatable or tiltable parts A63F2003/00268about a vertical axis, e.g. a disc A63F2003/00271underneath the playing surface and viewable through holes or windows A63F2003/00274with or designed as a turntable, lazy Susan A63F2003/00277with rotatable concentric parts A63F2003/0028with rotatable disc and rings in one plane A63F2003/00283with rotatable non-concentric parts A63F2003/00287about a horizontal axis A63F2003/0029underneath the playing surface and viewable through holes or windows A63F2003/00293with blocks rotatable about a horizontal axis A63F2003/00296on one common axis A63F2003/00299designed as a book A63F2003/00302with parts rotatable about an axis perpendicular to the game board A63F2003/00305rotatable about any axis, e.g. ball in a socket A63F2003/00309with stopping means for roulette A63F5/0011 A63F2003/00312Detents A63F2003/00315using braking effect caused by friction A63F2003/00318with a rollable board surface A63F2003/00321shaped as an endless belt A63F2003/00324with slidable parts of the playing surface A63F2003/00328underneath the playing surface and viewable through holes or windows A63F2003/00331with two or more slidable parts, e.g. parallel A63F2003/00334on different levels A63F2003/00337in perpendicular directions A63F2003/0034with a replaceable part of the playing surface A63F2003/00343underneath a transparent surface A63F2003/00347the playing surface as a whole being replaceable A63F2003/0035with stackable playing surfaces A63F2003/00353with holes or windows A63F2003/00356by insertion through a slit A63F2003/00359Modular units A63F2003/00362with connections between modules A63F2003/00365Hook and loop-type fastener A63F2003/00369Adhesive A63F2003/00372Pin and socket connection A63F2003/00375Snap fit A63F2003/00378sliding in a groove A63F2003/00381Jig-saw connection, e.g. dove tail A63F2003/00384with a hook or an eyelet A63F2003/00388with an auxiliary connective element, e.g. clip or clamp A63F2003/00391magnetic A63F2003/00394with a surface relief A63F2003/00397Changeable A63F2003/004with a repetitive structure A63F2003/00403Stepped A63F2003/00406with a vertical game board A63F2003/0041with playing pieces visible from both sides A63F2003/00413playable on opposite sides but with playing field of opponent not being visible A63F2003/00416with means for hiding a part of the playing field A63F2003/00419with a shield in the middle A63F2003/00406 takes precedence A63F2003/00422the shield being removable A63F2003/00425with a shield on each side of the playing field A63F2003/00429The shield being removable A63F2003/00432covering a part of the playing field A63F2003/00435with a sloping playing field or part thereof A63F2003/00438on two sides, e.g. as a roof A63F2003/00441Inverted A63F2003/00444Truncated A63F2003/00447on three or more sides, e.g. pyramid-shaped A63F2003/00451Inverted A63F2003/00454Truncated A63F2003/00457Details of game board internal structure or materials thereof A63F2003/0046with anti-slip means A63F2003/00463Details of the playing field shape of the board A63F3/00176; changing the size A63F2003/00971 A63F2003/00466with indications, e.g. directions for playing A63F2003/0047Geometric shapes of individual playing fields A63F2003/00473Triangular A63F2003/00476Rectangular A63F2003/00479Pentagonal A63F2003/00482Hexagonal A63F2003/00485Edges or other provisions for toppling or rolling a playing piece A63F2003/00488with means for limiting the size of the playing field A63F2003/00971 takes precedence A63F2003/00492Details of the rim or side edge A63F2003/00236 takes precedence A63F2003/00495Information on the rim A63F2003/00498by colours A63F2003/00501by numbers or letters A63F2003/00504Flexible rim A63F2003/00507Hinged or collapsible rim A63F2003/00511Rim without board, e.g. empty frame A63F2003/00514Rim or side edge with storing space for objects, e.g. unused playing pieces A63F2003/00517Releasable rim A63F3/0052with a plurality of boards used during one game, i.e. separate game boards or playing areas A63F2003/00523with a separate board for each player A63F2003/00526for playing different games, e.g. with playing surfaces on opposite sides of the board A63F2003/00968 takes precedence A63F3/00529Board game without game board A63F3/00533Connection of game board or part of game board to supporting structure A63F2003/00536Adhesive A63F2003/00539Suction cups A63F2003/00542Clamps or clips A63F2003/00545Magnetic A63F2003/00548with pin and hole A63F2003/00552Snap fit A63F2003/00555Pin, drawing pin or thumbtack A63F2003/00558sliding or slidable in a groove A63F2003/00561with staples A63F2003/00564by tying to supporting structure, e.g. with ropes A63F2003/00567using elastic means, e.g. rubber bands A63F2003/0057Hook and loop-type fastener A63F3/00574Connections between board and playing pieces A63F2003/00577Hook and loop-type fastener A63F2003/0058Adhesive A63F2003/00583with pin and hole A63F2003/00586Snap fit A63F2003/00589two or more pins or holes on one playing piece A63F2003/00593friction fitted A63F2003/00596adjustable in height A63F2003/00599with slit, slot or groove A63F3/00634 takes precedence A63F2003/00602using pins, e.g. pins pierced into a soft board A63F2003/00605The hole being in the playing piece A63F2003/00608Characterised by the shape of the hole A63F2003/00611Suction cups A63F2003/00615with a hook or an eyelet A63F2003/00618Clamps or clips A63F2003/00621Screw elements A63F2003/00624The playing piece being retained by a string or rope A63F2003/00627being elastic or resilient, e.g. rubber band A63F2003/0063Magnetic A63F3/00634Sliding connections, e.g. playing pieces sliding in a groove A63F2003/00637with non-intersecting, e.g. parallel, grooves A63F2003/0064The groove being in the playing piece A63F3/00643Electric board games; Electric features of board games electric word or number games A63F3/0421; computer chess G06F; electric raffle games A63F3/081 A63F2003/00646with illumination of playing field or playing piece A63F2003/00649Lightbulbs A63F2003/00652Light-emitting diodes A63F2003/00656Fibre optics A63F2003/00659LCD's A63F2003/00662with an electric sensor for playing pieces A63F2009/2444 takes precedence A63F2003/00665using inductance A63F2003/00668using hall effect A63F2003/00671Pressure or force sensor A63F2003/00675Reed relay A63F2003/00678with circuits closed by mechanical means A63F2003/00681The playing field comprising two parallel conducting layers A63F2003/00684One of the conducting layers being flexible so that electrical contact with the other can be established, e.g. by the weight of a playing piece A63F2003/00687Printed circuits A63F2003/0069using a spring A63F3/00694Magnetic board games other games using magnetically moved or magnetically held pieces A63F9/34 A63F3/00697Playing pieces A63F2003/007Design of classical playing pieces, e.g. classical chess, draughts or go A63F2003/00703Tokens or chips A63F2003/00706Mill game A63F2003/00709Nim game A63F2003/00712Scissors, paper, stone or rock A63F2003/00716Connectable or stackable playing pieces or parts thereof A63F2003/00719with connections amongst the playing pieces or parts thereof A63F2003/00722Hook and loop-type fastener A63F2003/00725Peg and socket connection A63F2003/00728Snap-fitted A63F2003/00731Hook or eyelet A63F2003/00735Clamp or clip A63F2003/00738Magnetic A63F2003/00741Screw elements A63F2003/00744with a connection to a playing piece that stands on another playing field A63F2003/00747Playing pieces with particular shapes A63F2003/0075covering two or more playing fields A63F2003/00753L-shaped A63F2003/00757Planimetric shapes, e.g. disks A63F2003/0076circular A63F2003/00703 takes precedence A63F2003/00763Sections, sectors or segments A63F2003/00766Triangular A63F2003/00769Isosceles A63F2003/00772Rectangular A63F2003/00776Lozenged A63F2003/00779Square A63F2003/00782Pentagonal A63F2003/00785Hexagonal A63F2003/00788Heptagonal A63F2003/00791Octagonal A63F2003/00794Stereometric shapes A63F2003/00798Spheres A63F2003/00801Cylinders A63F2003/00804Pyramids A63F2003/00807Tetrahedrons A63F2003/0081Blocks A63F2003/00813Cubes A63F2003/00817Cones A63F2003/0082Prisms A63F2003/00823T-shaped A63F2003/00826Changeable playing pieces A63F2003/00829with adjustable height A63F2003/00832with groups of playing pieces, each group having its own characteristic A63F2003/00835The characteristic being the colour A63F2003/00839The characteristic being size or shape A63F2003/00842The characteristic being a graphical marking A63F2003/00845Additional features of playing pieces; Playing pieces not assigned to one particular player A63F2003/00848Barriers, obstacles or obstructions A63F2003/00971 takes precedence A63F2003/00851Hurdles A63F2003/00854Element covering a playing piece A63F2003/00858Direction indicators A63F2003/00861Jokers wild cards A63F2003/00864Markers, e.g. indicating the spot of a previous move score marking on play piece A63F2011/0062 A63F2003/00867The playing piece having two characteristics A63F2003/0087The characteristics being on the opposite sides of the playing piece A63F2003/00873with different colours on the opposite sides A63F2003/00876One of the characteristics being a colour A63F2003/0088The playing piece having three characteristics A63F2003/00883The playing piece having four or more characteristics, e.g. on four or more faces A63F2003/00886Transparent A63F2003/00889with a colour A63F2003/00892Manufacturing of playing pieces A63F3/00895Accessories for board games A63F3/00697 takes precedence; game accessories of general use A63F11/00 A63F2003/00899Instruments for handling a playing piece A63F2003/00902adhesive A63F2003/00905with a suction cup A63F2003/00908with clamping means A63F2003/00911with a hook or an eyelet A63F2003/00914Fork A63F2003/00917with pin and hole A63F2003/00921snap fit A63F2003/00924Threaded connection A63F2003/00927magnetic A63F2003/0093acting through a cover, e.g. transparent cover A63F2003/00933pointed instrument A63F2003/00936Handle on the board or box for carrying A63F2003/0094convertible into a suitcase A63F2003/00943Box or container for board games A63F2003/00946with a storage for playing pieces next to the playing field rim with storing space A63F2003/00514 A63F2003/00949with a lid A63F2003/00952with a drawer A63F2003/00955with a lid A63F2003/00949 takes precedence A63F2003/00958slidable A63F2003/00962with a game board on the lid or the inside of the lid A63F2003/00965containing a set of board games A63F2003/00968with playing surfaces on opposite sides of the board A63F2003/00971with means for limiting the size of the playing field A63F2003/00974mounted, drawn on or designed as a table A63F2003/00977with adjustable legs A63F2003/00981with collapsible legs A63F2003/00984with only foot pads, e.g. rubber A63F2003/00987with a table-flap A63F2003/0099with extension, e.g. sliding A63F2003/00993with wheels or rollers A63F2003/00996Board games available as video games A63F3/02ChessSimilar board games A63F3/022Recording or reproducing chess games teaching games G09B19/22 A63F2003/025for teaching chess A63F3/027Pocket chess A63F3/04Geographical or like games ; Educational games educational appliances in general G09B A63F3/0402for learning languages A63F2003/0405relating to specific languages A63F2003/0407arabic A63F2003/041chinese A63F2003/0413japanese A63F3/0415Number games electric A63F3/0421; mathematical models or topics A63F3/0457; two-dimensional puzzles with rotating rings or discs A63F9/0811, A63F9/0819 A63F2003/0418with a grid, e.g. 'Sudoku'-type games A63F3/0421Electric word or number games A63F3/0423Word games, e.g. scrabble electric A63F3/0421; two-dimensional puzzles with rotating rings or discs A63F9/0811, A63F9/0819 A63F2003/0426Spelling games A63F2003/0428Crosswords A63F2003/0431Encoding or decoding A63F3/0434Geographical games travelling A63F3/00088 A63F2003/0436Flags A63F2003/0439using geographical maps A63F2003/0442Atlas A63F2003/0444Globe A63F2003/0447Road map A63F3/0449concerning history A63F2003/0452Genealogy A63F2003/0455Prehistoric A63F3/0457concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone A63F3/0478 takes precedence; other games concerning science or technology A63F9/0076 A63F2003/046Mathematics arithmetics A63F3/0415 A63F2003/0463Computers A63F2003/0465Permutations A63F2003/0468Astronomy A63F2003/0471Physics A63F2003/0473Mechanics A63F2003/0476Chemistry A63F3/0478concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology A63F2003/0481Biology A63F2003/0484Ecology A63F2003/0486Nutrition A63F2003/0489Psychology A63F2003/0492Medical A63F3/0494concerning the highway code A63F3/0497Games about time, e.g. telling the time A63F3/06Lottos or bingo gamesSystems, apparatus or devices for checking such games small boxes with balls used for generating random numbers A63F7/048; lottery apparatus G07C15/00; lottery gaming stations, online lottery or bingo G07F17/329; printing processes for lottery tickets B41M3/005 A63F3/0605Lottery games A63F3/061in which the players select their own numbers, e.g. Lotto A63F3/0615based on sporting events, e.g. football pools A63F3/062Bingo games, e.g. Bingo card games A63F3/0625Devices for filling-in or checking A63F3/063Checking-cards with rupturable portions A63F3/0635Punchers for filling-in or checking lotto or bingo games A63F3/064Electric devices for filling-in or checking A63F3/0645Electric lottos or bingo games A63F3/065Tickets or accessories for use therewith A63F3/0625 takes precedence A63F3/0655Printing of tickets, e.g. lottery tickets A63F2003/066using ink jet A63F3/0665having a message becoming legible after rubbing-off a coating or removing an adhesive layer for educational purposes G09B A63F2003/067using carbon or graphite coating A63F2003/0675using a metallic coating A63F3/068Accessories therefor, e.g. ticket scrapers A63F3/0685having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules use of microcapsules for duplicating paper B41M5/165 A63F3/069having a message becoming legible by tearing-off non-adhesive parts A63F3/0695with slidable, hinged or rotatable parts, e.g. reusable bingo game boards A63F3/08Raffle games that can be played by a fairly large number of people A63F3/0625, A63F3/065 take precedence; lottery apparatus G07C15/00; lottery gaming stations, online lottery or bingo G07F17/329 A63F3/081electric A63F2003/082with remote participants A63F2003/083played via television A63F2003/084played via radio A63F2003/085played via telegraph A63F2003/086played via telephone, e.g. using a modem A63F2003/087using a fax A63F2003/088played via Internet A63F5/00Roulette games aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F13/00 A63F5/0005Automatic roulette A63F5/0011Systems for braking, arresting, halting or stopping A63F5/0017Braking effect by electric or magnetic field A63F5/0023by pushing or keeping an element between notches A63F5/0029using gravity A63F5/0035free moving element, e.g. ball A63F5/0041with a resilient element, e.g. spring A63F5/0047with adjustable tension A63F5/0052Braking effect by friction surface A63F5/0058with variable actuation means, e.g. handbrake A63F5/0064electrical A63F5/007Details about the compartments or sectors, e.g. sectors having different sizes A63F5/0076Driving means A63F5/0082electrical A63F5/0088with a plurality of balls used during one game A63F5/0094with a plurality of roulette wheels A63F5/043 takes precedence A63F5/02Roulette-like ball games A63F5/04Disc roulettesDial roulettesTeetotumsDice-tops A63F5/041Teetotums; Dice-tops A63F5/043using concentric discs or rings A63F5/045using a rotating wheel and a fixed indicator, e.g. fortune wheels A63F5/046with a horizontal wheel, i.e. wheel with a vertical rotation axle A63F5/048with symbols viewable through holes or windows A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks board games, raffle games A63F3/00; roulette games A63F5/00; miniature bowling games A63D3/00; bagatelle or similar games A63D13/00; billiards, pocket billiards A63D15/00 A63F7/0005played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards goal posts per se A63F7/305; miniature bowling-alleys A63D3/00 A63F2007/0011Target bowling or skee ball A63F7/0017played on a table by two players from opposite sides of the table A63F7/06 takes precedence A63F7/0023played on a table from all sides, e.g. marble games A63F2007/0029with a playstation for each participant sharing a part of the playing field A63F2007/0035for two players A63F2007/0041for three or more players A63F2007/0047simulating pool, snooker or billiards A63F2007/0052with a playstation for each participant, each with a separate playing field A63F7/0058electric A63F7/027, A63F7/3065 take precedence A63F2007/0064Ball games combined with other games A63F2007/007with another ball game A63F7/0076the playing bodies having the function of playing pieces, imitating a board game A63F2007/0082Mancala A63F7/0088using magnetic power A63F7/068 takes precedence; magnetic toys A63H33/26 A63F2007/0094using electromagnetic action, e.g. for attracting a ball A63F7/02using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games bagatelle or similar games A63D13/00 A63F7/022Pachinko A63F7/025Pinball games, e.g. flipper games A63F7/027electric A63F7/04using balls to be shaken or rolled in small boxes , e.g. comprising labyrinths A63F7/041Two-dimensional labyrinths A63F7/042Three-dimensional labyrinths A63F7/044Hand-held boxes with balls rolled, e.g. towards holes, by tilting the box A63F7/382, A63F7/041 take precedence; tiltable on a support A63F7/386 A63F7/045containing a liquid A63F7/047magnetic A63F7/048used for generating random numbers A63F7/06Games simulating outdoor ball games, e.g. hockey or football if physically beneficial for the human body A63B67/00 A63F7/0604Type of ball game A63F7/0672 and A63F7/0684 take precedence A63F7/0608Baseball A63F7/0612Basketball A63F7/0616Football or soccer A63F7/062Penalty shooting A63F7/0624Croquet A63F7/0628Golf A63F7/0632Hockey A63F7/0636Ice-hockey A63F7/064Petanque A63F7/0644Polo A63F7/0648Water-polo A63F7/0652Tennis A63F7/0656Volleyball A63F7/066the playing bodies being projected by means of compressed air A63F7/0664Electric A63F7/0668the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table A63F7/0672with play figures fixed to a rotatable and longitudinally movable shaft A63F7/0676Play figures therefor A63F7/068using magnetic power magnetic toys A63H33/26 A63F7/0684with play figures slidable or rotatable about a vertical axis A63F7/0672 takes precedence A63F7/0688with operation by foot A63F7/0692Kicking A63F7/0696using a pedal A63F7/07in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support A63F7/0604 - A63F7/0696 take precedence A63F7/20in which the playing bodies are projected through the air A63F7/0604 - A63F7/0696 take precedence A63F7/22AccessoriesDetails A63F7/24Devices controlled by the player to project or roll-off the playing bodies arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D3/02; in bagatelle or billiards A63D13/00, A63D15/00 A63F7/2409Apparatus for projecting the balls A63F7/2418with two projecting mechanisms working under different angles A63F7/2427with laterally movable, slidable projecting mechanism A63F7/2436Hand-held or connected to a finger, e.g. cues, clubs, sticks A63F2007/2445Stick-shaped A63F2007/2454Club, stick A63F2007/2463Cue A63F7/2472Projecting devices with actuating mechanisms, e.g. triggers, not being connected to the playfield A63F7/2481with a projection mechanism actuated by a spring or other elastic member A63F7/249projecting the playing bodies through the air, e.g. with a jump A63F7/26electric or magnetic A63F7/265using a magnet for movement of the ball A63F7/28using gravity , i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant A63F2007/282Gutter-shaped A63F2007/284with a plurality of gutters, e.g. parallel A63F2007/286Pipe-shaped A63F2007/288with more ramps than two on opposite sides of the playing field A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; TargetsScoring or pocketing devicesPlaying-body-actuated sensors, e.g. switchesTilt indicators; Means for detecting misuse or errors A63F2007/3005Obstacles, obstructions A63F2007/301Exchangeable A63F2007/3015The obstruction being a wall with apertures allowing the ball to pass A63F2007/302Hidden parts or passages A63F2007/3025with means for indicating or regulating a start position, e.g. foul line A63F2007/303Parts of the playing surface being movable, replaceable or removable A63F2007/301 takes precedence A63F2007/3035with movable playing surfaces rotatable about a vertical axis A63F2007/304with movable playing surfaces supported or driven by horizontal rollers, e.g. using endless belts A63F2007/3045Removable parts for service access A63F7/305Goal posts; Winning posts for rolling-balls A63F7/3055with means for closing or opening a hole, covering, blocking or uncovering, unblocking a target A63F7/306with a score counter A63F7/3065Electric A63F7/307with a score counter A63F7/3075imparting energy to the ball, e.g. bumper-kickers, reprojectors A63F2007/308Means for detecting misuse or errors, e.g. giving audible or visible warning; Preventing misuse A63F2007/3085Tilting A63F2007/309Preventing unauthorised use or vandalism A63F2007/3095Protective sleeve or cover A63F7/32Apparatus for varying scoring values A63F7/34Other devices for handling the playing bodies, e.g. bonus ball return means A63F2007/341Ball collecting devices or dispensers A63F2007/343with a device for picking up the ball A63F2007/345Ball return mechanisms; Ball delivery A63F2007/346Gutter A63F2007/348Anti-blocking devices for balls A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34 , i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks A63F7/3603Rolling boards with special surface, e.g. air cushion boards A63F2007/3607with a flexible surface A63F2007/3611with a playing surface playable on both sides A63F2007/3614with details about roughness of playing surface A63F2007/3618covered or coated with a regular structure, e.g. a net A63F7/3622Specially shaped rolling boards for the balls, e.g. ball tracks A63F2007/3625Rolling board to be positioned on a table or floor A63F2007/3629with means for connecting the rolling board or parts to the floor or table, e.g. clamps A63F2007/3633Rolling boards characterised by the shape of the playing surface A63F2007/3637Concave A63F2007/364Convex A63F2007/3644Roof-shaped A63F2007/3648Rolling boards characterised by a non-horizontal playing surface A63F2007/3651with adjustable angle A63F2007/3655Collapsible, foldable or rollable parts A63F2007/3659convertible into a suitcase A63F2007/3662modular, e.g. with connections between modules A63F2007/3666Rolling boards with a plurality of playing surfaces, e.g. on different levels A63F2007/367Details of the rim A63F2007/3674Details of play tables, designed as a table A63F2007/3677with a cover remaining over the table during playing A63F2007/3681with a transparent dome A63F2007/3685Details of legs A63F2007/3688adjustable A63F2007/3692collapsible A63F2007/3696removable A63F7/38Playing surfaces movable during play , i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion balls to be shaken or rolled in small boxes A63F7/04; eccentric weights put into orbital motion by nutating movement of the user A63B21/0608 A63F7/382held by the user, e.g. spinning hoops, whirling amusement devices, orbiting toys A63F2007/384held by two or more persons A63F7/386Rolling boards adapted to be rocked during play A63F7/388Ball games with balls rolled on two movable long sticks A63F7/40Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls A63F2007/4006played with a plurality of identical balls A63F2007/4012with an excentric center of gravity A63F2007/4018with balls of different dimensions A63F2007/4025with balls having different masses but the same dimension A63F2007/4031with balls of different colours or other visual characteristics A63F2007/4037with balls of two different colours A63F2007/4043with balls of three or more different colours A63F2007/405Magnetic A63F2007/4056with a permanent magnet A63F2007/4062with a non-magnetic ball material A63F2007/4068Sliding play elements, e.g. discs or bodies with a low coefficient of friction A63F2007/4075provided with a ball race or rollers A63F2007/4081Ball with a hole sliding over a guide A63F2007/4087Tethered balls A63F2007/4093supported on a tethering arm A63F9/00Games not otherwise provided for aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F13/00 ; miscellaneous sporting games A63B67/00 A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons A63F2009/0003Games specially adapted for blind or partially sighted people A63F2009/0004using BRAILLE A63F2009/0006Colour blind A63F2009/0007Games with therapeutic effects A63F2009/0009with provisions for or for use by people lying in bed A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game A63F2009/0012the other object being a container or part thereof A63F2009/0013Bottles cups A63F2009/0053 A63F2009/0015Closures, e.g. POGS, milk cap game, cap disk game, flippo A63F2009/0016Labels A63F2009/0018with means for holding a pen or pencil A63F2009/002used as hanger or connected to a hanger; Ornaments or jewellery A63F2009/0021Bracelets, worn on wrist A63F2009/0023with provisions for connecting to clothes A63F2009/0024with provisions for connecting to a belt A63F2009/0026Headbands A63F2009/0027Keyhangers A63F2009/0029Necklaces A63F2009/003Rings A63F2009/0032with provisions for hanging on a wall A63F2009/0033Display or decorative devices A63F2009/0035on a pedestal or stand A63F2009/0036combined with a book or magazine A63F2009/0038Dictionaries of encyclopedia A63F2009/0039Instruction or exercise books; Guides A63F2009/0041in electronic form, e.g. video A63F2009/0043Magazines or newspapers A63F2009/0044Postcards A63F2009/0046with stamps A63F2009/0047Beer mats or coasters; Placemats A63F2009/0049Objects with a second use as toy or game A63F2009/005Ashtrays A63F2009/0052Bottle cap lifters A63F2009/0053Cups A63F2009/0055Bens A63F2009/0056Furniture, e.g. bed A63F2009/0058Drinking glasses A63F2009/0059Wallets A63F2009/0061Calendars A63F2009/0063Cigarette lighters A63F2009/0064Items relating to health or medical instruments A63F2009/0066Condoms A63F2009/0067Paper clips A63F2009/0069Clothes pegs A63F2009/007Piggy banks A63F2009/0072Whistles A63F9/0073Games for obtaining a particular arrangement of playing pieces in a plane or space A63F9/08 takes precedence; ticktacktoe A63F3/00094; three-dimensional chess-like games A63F3/00214 A63F2009/0075Towers of Hanoi A63F9/0076Games representing technical, industrial or scientific activities, e.g. oil exploration, space ship navigation games A63F9/0078Labyrinth games A63F3/00097, A63F7/04 take precedence A63F9/0079Games using compressed air, e.g. with air blowers, balloons, vacuum A63F7/066 and A63F7/3603 take precedence A63F2009/0081using suction or vacuum A63F2009/0083Games with balloons A63F2009/0084Bursting A63F2009/0086using inflatable objects A63F2009/0087with means for producing an air current A63F2009/0089blown by mouth A63F2009/009pneumatic A63F2009/0092Air gun A63F9/0093Punchboards A63F2009/0095the pegs to be inserted to different depths, e.g. by inserting invisible elements A63F9/0096Reaction time games testing reaction time A61B5/162; reaction time training A63B69/0053; time registering, indicating or recording in connection with sports or games G07C1/22 A63F9/0098Word or number games A63F3/0415, A63F3/0421, A63F3/0423 take precedence A63F9/02Shooting or hurling games throwing-implements for sports or recreational use A63B65/00; throwing or projecting toys per se A63H33/18; gun simulators F41A33/00, e.g. light- or radiation-emitting guns F41A33/02; practice apparatus for gun-aiming F41G3/26, e.g. using a light-emitting device F41G3/2616; targets, target ranges, bullet catchers F41J, photo-electric hit-detector systems F41J5/02 A63F9/0204Targets therefor for ball games A63B63/00 A63F9/0208the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks A63F2009/0213the projectile, e.g. ring or quoits, to be thrown on a hook or stick A63F2009/0217using horseshoes A63F2009/0221with penetrating spikes, e.g. as in darts A63F2009/0226the spikes being on the target A63F2009/023with suction cups A63F2009/0234the suction cups being on the target A63F2009/0239using hook and loop-type fastener A63F9/0243Movable targets A63F9/0247Bombing or dropping games A63F9/0252Shooting devices therefor A63F2009/0256with adjustable angle of evaluation A63F2009/026by varying the point of impact A63F2009/0265using resilient elements A63F2009/0269Bow and arrows A63F2009/0273Catapults A63F9/0278Projectiles A63F9/0208, A63F9/0247 and A63F9/0252 take precedence A63F2009/0282with shapes other than balls A63F2009/0286Discs A63F9/0291with a simulated projectile, e.g. an image on a screen A63F2009/0295Tiddley winks type games A63F9/04Dice dice tops A63F5/04 DDice-boxesMechanical dice-throwing devices casino or betting games played on boards A63F3/00157 A63F9/0402Rolling boards A63F2009/0404without a barrier, e.g. with limit lines drawn on the board A63F9/0406Dice-throwing devices, e.g. dice cups A63F2009/0408with a dice projecting device A63F2009/0411Dice cups A63F9/0413Cuboid dice A63F9/0415Details of dice, e.g. non-cuboid dice A63F2009/0417Two-sided dice, e.g. coins A63F2009/042three-sided A63F2009/0422four-sided A63F2009/0424five-sided A63F2009/0426six-sided non-cuboid A63F2009/0428seven-sided A63F2009/0431eight-sided A63F2009/0433nine-sided A63F2009/0435ten-sided A63F2009/0437twelve-sided A63F2009/044fourteen-sided A63F2009/0442sixteen-sided A63F2009/0444eighteen-sided A63F2009/0446twenty-sided A63F2009/0448twenty-four-sided A63F2009/0451twenty-six-sided A63F2009/0453thirty-sided A63F2009/0455thirty-two-sided A63F2009/0457fourty-two-sided A63F2009/0459fourty-nine-sided A63F2009/0462fifty-sided A63F2009/0464irregular A63F2009/0466spherical A63F9/0468Electronic dice; electronic dice simulators A63F2009/0471Dice with different colours A63F2009/0473on different faces of a dice A63F2009/0475with two or more colours A63F2009/0477with groups of dice having different colours A63F2009/0479with three or more groups A63F2009/0482provided with instructions for playing dice games A63F2009/0484Dice with pictures or figures A63F2009/0486Dice with symbols, e.g. indicating a direction for moving a playing piece A63F2009/0488with letters or words A63F2009/0491Customisable dice, e.g. with interchangeable or replaceable inserts A63F2009/0493Dice with other dice inside A63F9/0495Dice-boxes or similar storing means A63F2009/0497Manufacturing of dice A63F9/06PatienceOther games for self-amusement A63F9/0601for animals A63F9/0602Solitary games adapted for a single player A63F9/0604based on the use of colours A63F2009/0605referring to colour theory A63F2009/0606Complementary colours A63F2009/0608Mixing colours A63F2009/0609using wavelengths of invisible light A63F9/0611Solitary games adapted for multiple players A63F9/0612Electronic puzzles A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts optical, colour or shadow toys A63H33/22 A63F2009/0615transparent A63F2009/0616with colours A63F2009/0618used for masking, e.g. for making objects with the same colour invisible A63F2009/0619with an opaque part A63F2009/062overlapping A63F2009/0622Sighting device A63F2009/0623with mirrors A63F2009/0625using total internal reflection, e.g. in a prism A63F2009/0626Periscope A63F2009/0627partially transparent A63F2009/0629with lenses or other refractive optical elements A63F2009/063Optical elements other than lenses used for producing refraction, e.g. prisms A63F2009/0631Binoculars A63F2009/0633Fresnel lenses A63F2009/0634Magnifying glasses A63F2009/0636Telescopes A63F2009/0637Optical fibres A63F2009/0638Polaroid filters A63F2009/064opaque, e.g. blindfold, obstructing view A63F9/0641using a marker or means for drawing, e.g. pen, pencil, chalk A63F2009/0643erasable A63F2009/0644Blackboard or slate A63F2009/0645for erasing a felt pen A63F2009/0647using wet or damp cloth or a sponge A63F2009/0648using a rubber A63F2009/065using a sliding mechanism A63F2009/0651with means for copying A63F2009/0652using carbon paper A63F2009/0654Decalcomania A63F2009/0655Copying from a relief surface, e.g. coin A63F2009/0656using a stamp A63F2009/0658Marking a point A63F2009/0659Drawing a line A63F2009/0661Making a drawing A63F2009/0662Making a painting A63F2009/0663using a template A63F2009/0665using a plurality of markers, e.g. different colours A63F9/0666matching elementary shapes to corresponding holes A63F2009/0668the shapes falling or being pushed through the holes A63F9/0669Tesselation A63F2009/067using a particular shape of tile A63F2009/0672arrow-shaped, V-shaped A63F2009/0673circular A63F2009/0675Segments A63F2009/0676Sectors A63F2009/0677Part of a circle other than segment or sector, arcuate A63F2009/0679elliptical, oval A63F2009/068hexagonal A63F2009/0681pentagonal A63F2009/0683quadrangular A63F2009/0684Parallelogram A63F2009/0686Rhombus A63F2009/0687Rectangle A63F2009/0688Square A63F2009/069Trapezium A63F2009/0691Kite A63F2009/0693star-shaped A63F2009/0694triangular A63F2009/0695using different types of tiles A63F2009/0697of polygonal shapes A63F2009/0698all rectilinear A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged A63F9/0807requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles A63F9/0811with rotatable concentric rings or discs A63F9/083 takes precedence A63F2009/0815with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface A63F9/0819with rotatable non-concentric discs, e.g. gear games A63F9/0823having overlapping circles with interchangeable elements A63F9/0826Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik's cube elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F9/0811 A63F9/083with vacant positions or gap migration A63F9/0834comprising only two layers, e.g. with eight elements A63F9/0838with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point A63F9/0842each group consisting of again a central element and a plurality of additional elements rotatable about three orthogonal axes at both ends, the additional elements being rotatable about at least two axes, e.g. Rubik's cube A63F2009/0846characterised by the shape of the puzzle A63F2009/0849Dodecaedrons A63F2009/0853Icosaedrons A63F9/0857with elements slidably connected to a visible central body, e.g. beads in grooves A63F9/0861with elements slidably connected to neighbouring elements, e.g. with hollow interior A63F9/0865with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols A63F9/0869with groups of elements rotating about at least three axes not intersecting in one point, e.g. toroidal shapes A63F9/0873a sphere rotatable with respect to an inner sphere A63F9/0876Bent wire or cord puzzles A63F9/088Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik's Magic A63F2009/0884with means for immobilising or stabilising a configuration, e.g. the solution A63F2009/0888using detents A63F2009/0892with an extra element for the final vacant space A63F2009/0896Moebius ring A63F9/10Two-dimensional jig-saw puzzles A63F2009/1005with images on both sides A63F9/1011Composition of faces, i.e. visages, using individual pieces representing parts thereof A63F2009/1016the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes A63F2009/1022to the display board A63F2009/1027adhesive A63F2009/1033magnetic A63F2009/1038with hook and loop-type fastener A63F9/1044Display boards therefor A63F2009/105with provisions for storing and transporting an interrupted game A63F2009/1055resiliently sandwiched A63F2009/1061with electric features, e.g. light, wires A63F2009/1066completing a circuit if solved correctly A63F2009/1072Manufacturing A63F2009/1077with a surface having a relief structure A63F2009/1083having plural layers on top of each other A63F2009/1088two layers A63F2009/1094non-planar A63F9/12Three-dimensional jig-saw puzzles A63F9/1204Puzzles consisting of non-interlocking identical blocks, e.g. children's block puzzles A63F9/1208Connections between puzzle elements A63F2009/1212magnetic connections A63F2009/1216using locking or binding pins A63F2009/122connecting only two neighbouring elements A63F2009/1224using two or more types of connections A63F2009/1228slidable connections A63F2009/1232Dove tails A63F2009/1236with a final configuration thereof, i.e. the solution, being packed in a box or container A63F2009/124with a final configuration being a sphere A63F2009/1244with foldable pieces, e.g. pieces having folds or hinges A63F2009/1248with a final configuration representing a house or other building A63F9/1252using pegs, pins, rods or dowels as puzzle elements A63F2009/1256using a plurality of pegs A63F2009/126Configuration or arrangement of the pegs A63F2009/1264all pegs being parallel A63F2009/1268the pegs forming angles with each other, e.g. right angles in three dimensions A63F2009/1272the pegs forming angles other than right angles in three dimensions A63F2009/1276characterised by different lengths A63F2009/128with notches A63F2009/1284with screw elements, e.g. nuts A63F9/1288Sculpture puzzles A63F2009/1292formed by stackable elements A63F2009/1296Manufacturing of three-dimensional puzzle elements A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players racing games using dice A63F3/00 A63F9/143electric A63F2009/146Features of the horse or jockey, e.g. moving legs A63F9/16Spinning-top games A63F2009/165Use of spinning tops as random generators A63F9/18Question-and-answer games A63F9/181Fortune-telling games A63F9/183electric A63F2009/185Closing an electric circuit when the answer is correct A63F2009/186Guessing games A63F2009/188Details of questions, e.g. with increasing level of difficulty A63F9/20Dominoes or like gamesMah-Jongg games A63F2009/205Mah-jongg games A63F9/24Electric games; Games using electronic circuits not otherwise provided for video games A63F13/00; computerized gaming systems G07F17/32 A63F2009/2401Detail of input, input devices A63F2009/2402Input by manual operation A63F2009/2404Keyboard A63F2009/2405using more than one keyboard A63F2009/2407Joystick A63F2009/2408Touch-sensitive buttons A63F2009/241Touch screen A63F2009/2411Input form cards, tapes, discs A63F2009/2413Magnetic A63F2009/2414Cards A63F2009/2416Diskettes A63F2009/2417Tapes or cassettes, e.g. audio or video cassettes A63F2009/2419Optical A63F2009/242Bar codes A63F2009/2422Cards with holes A63F2009/2423Discs, e.g. CD or DVD A63F2009/2425Scanners, e.g. for scanning regular characters A63F2009/2426Mechanical A63F2009/2427Punch cards A63F2009/2429IC card, chip card, smart card A63F2009/243with other kinds of input A63F2009/2432actuated by a sound, e.g. using a microphone A63F2009/2433Voice-actuated A63F2009/2435using a video camera A63F2009/2436Characteristics of the input A63F2009/2438Multiple input devices A63F2009/2439the input being a code, e.g. ID A63F2009/2441Pin code A63F2009/2442Sensors or detectors A63F2009/2444Light detector A63F2009/2445detecting reflected light A63F2009/2447Motion detector A63F2009/2448Output devices A63F2009/245visual A63F2009/2451using illumination, e.g. with lamps A63F2009/2452as a signal A63F2009/2454with LED A63F2009/2455Printers A63F2009/2457Display screens, e.g. monitors, video displays A63F2009/2458LCD's A63F2009/246Computer generated or synthesized image A63F2009/2461Projection of a two-dimensional real image A63F2009/2463on a screen, e.g. using a video projector A63F2009/2464on a translucent screen, e.g. frosted glass A63F2009/2466of a film A63F2009/2467of a slide A63F2009/2469of a contour shadow shows A63J2019/003 A63F2009/247audible, e.g. using a loudspeaker A63F2009/2472Buzzer, beep or electric bell A63F2009/2473Devices for imitating a running engine A63F2009/2475Headphones A63F2009/2476Speech or voice synthesisers, e.g. using a speech chip A63F2009/2477Tone generators, oscillators A63F2009/2479Other kinds of output A63F2009/248Magnetic A63F2009/2482Electromotor A63F2009/2483Other characteristics A63F2009/2485using a general-purpose personal computer A63F2009/2486the computer being an accessory to a board game A63F2009/2488Remotely playable A63F2009/2489by radio transmitters, e.g. using RFID A63F2009/2491with a detachable memory A63F2009/2492Power supply A63F2009/2494Battery, e.g. dry cell A63F2009/2495using connection to car battery A63F2009/2497Solar cells A63F2009/2498Moving conductor along conductive track without making contact A63F9/26Balancing games, i.e. bringing elements into or out of balance A63F9/28Chain-reaction games with toppling piecesDispensers or positioning devices therefor A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games A63F9/305Fishing games with magnetic pieces A63F9/34 A63F9/32Games with a collection of long sticks, e.g. mikado A63F9/30 takes precedence A63F9/34Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00 A63F2009/345Electromagnetically A63F11/00Game accessories of general use , e.g. score counters, boxesGame accessories specially adapted for a particular type of game are classified in one of the groups A63F1/00 - A63F9/00 covering the particular game A63F11/0002Dispensing or collecting devices for tokens or chips dispensers for game pieces in chain reaction games A63F9/28; coin freed apparatus for games G07F17/32 A63F2011/0004Bags A63F2011/0006adapted for chips A63F2011/0009Jars A63F11/0011Chance selectors A63F7/048, A63F9/04 take precedence A63F2011/0013Pendulums A63F2011/0016Spinners A63F2011/0018integrated in the game board A63F2011/002with two pointers A63F2011/0023indicating a direction, e.g. wind direction A63F11/0025Tools A63F2011/0027Spanners A63F2011/003Screwdrivers A63F2011/0032Hammers A63F2011/0034Saws A63F2011/0037Devices for scraping A63F2011/0039Levers or crowbars A63F2011/0041Needles A63F2011/0044Pliers A63F2011/0046Sieves or filters A63F2011/0048Scoops, shovels or spatulas A63F11/0051Indicators of values, e.g. score counters A63F2011/0053using a calculator A63F2011/0055using pegs insertable in sockets A63F2011/0058using electronic means A63F2011/0053 takes precedence A63F2011/006using knots on a rope A63F2011/0062Play elements marked with value or score A63F2011/0065calculating or indicating a ranking or player performance A63F2011/0067Score or tally sheets A63F2011/0069Abacus A63F2011/0072Indicating values other than scores, e.g. handicap, initial settings, coefficients A63F11/0074Game concepts, rules or strategies A63F2011/0076with means for changing the level of difficulty A63F2011/0079keeping something hidden or invisible A63F2011/0081"Memory"-type games, e.g. finding the corresponding hidden element A63F2011/0083Memory oriented or pattern matching games A63F2011/0086Rules A63F2011/0088with a variety of rules A63F2011/009the rules being changed during play A63F2011/0093characterised by the game theory or winning strategy A63F2011/0095with cooperation amongst players in competitive games, e.g. non zero sum games A63F2011/0097Watching television being part of the game, e.g. using the television broadcasting of a sporting event A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions gaming systems which provide a financial reward G07F17/32 A63F13/20Input arrangements for video game devices A63F13/21characterised by their sensors, purposes or types A63F13/211using inertial sensors, e.g. accelerometers or gyroscopes A63F13/212using sensors worn by the player, e.g. for measuring heart beat or leg activity A63F13/213comprising photodetecting means, e.g. cameras, photodiodes or infrared cells A63F13/219, A63F13/655 take precedence A63F13/214for locating contacts on a surface, e.g. floor mats or touch pads A63F13/2145the surface being also a display device, e.g. touch screens A63F13/215comprising means for detecting acoustic signals, e.g. using a microphone A63F13/216using geographical information, e.g. location of the game device or player using GPS A63F13/217using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity A63F13/218using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player A63F13/219for aiming at specific areas on the display, e.g. light-guns A63F13/22Setup operations, e.g. calibration, key configuration or button assignment A63F13/23for interfacing with the game device, e.g. specific interfaces between game controller and console A63F13/235using a wireless connection, e.g. infrared or piconet A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles A63F13/245specially adapted to a particular type of game, e.g. steering wheels A63F13/25Output arrangements for video game devices A63F13/26having at least one additional display device, e.g. on the game controller or outside a game booth A63F13/27characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena A63F13/28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light controlling the output signals based on the game progress A63F13/50 A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback A63F13/30Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range A63F13/32using local area network [LAN] connections A63F13/323between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines A63F13/327using wireless networks, e.g. Wi-Fi or piconet A63F13/33using wide area network [WAN] connections A63F13/332using wireless networks, e.g. cellular phone networks A63F13/335using Internet A63F13/338using television networks A63F13/34using peer-to-peer connections A63F13/35Details of game servers A63F13/352involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment A63F13/42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle A63F13/422automatically for the purpose of assisting the player, e.g. automatic braking in a driving game A63F13/424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition A63F13/426involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun A63F13/428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes A63F13/44involving timing of operations, e.g. performing an action within a time slot A63F13/45Controlling the progress of the video game A63F13/46Computing the game score A63F13/47involving branching, e.g. choosing one of several possible scenarios at a given point in time A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session A63F13/49Saving the game statusPausing or ending the game A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure A63F13/497Partially or entirely replaying previous game actions A63F13/50Controlling the output signals based on the game progress A63F13/52involving aspects of the displayed game scene A63F13/525Changing parameters of virtual cameras A63F13/5252using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game A63F13/5255according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character A63F13/5258by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball A63F13/53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game A63F13/533for prompting the player, e.g. by displaying a game menu A63F13/537using indicators, e.g. showing the condition of a game character on screen A63F13/5372for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player A63F13/5375for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game A63F13/5378for displaying an additional top view, e.g. radar screens or maps using two or more virtual cameras concurrently A63F13/5252 A63F13/54involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall A63F13/55Controlling game characters or game objects based on the game progress A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game A63F13/56 takes precedence A63F13/573using trajectories of game objects, e.g. of a golf ball according to the point of impact A63F13/577using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars A63F13/58by computing conditions of game characters, e.g. stamina, strength, motivation or energy level A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor A63F13/61using advertising information A63F13/63by the player, e.g. authoring using a level editor A63F13/65automatically by game devices or servers from real world data, e.g. measurement in live racing competition A63F13/655by importing photos, e.g. of the player A63F13/67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use A63F13/69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions A63F13/70Game security or game management aspects A63F13/71using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players A63F13/73Authorising game programs or game devices, e.g. checking authenticity A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players A63F13/77involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory A63F13/79involving player-related data, e.g. identities, accounts, preferences or play histories A63F13/792for payment purposes, e.g. monthly subscriptions A63F13/795for finding other playersfor building a teamfor providing a buddy list A63F13/798for assessing skills or for ranking players, e.g. for generating a hall of fame computing the game score A63F13/46 A63F13/80Special adaptations for executing a specific game genre or game mode A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards A63F13/812Ball games, e.g. soccer or baseball A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation A63F13/816Athletics, e.g. track-and-field sports A63F13/818Fishing A63F13/822Strategy gamesRole-playing games A63F13/825, A63F13/828 take precedence A63F13/825Fostering virtual characters A63F13/828Managing virtual sport teams A63F13/833Hand-to-hand fighting, e.g. martial arts competition A63F13/837 takes precedence A63F13/837Shooting of targets A63F13/843involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal A63F13/85Providing additional services to players A63F13/86Watching games played by other players A63F13/87Communicating with other players during game play, e.g. by e-mail or chat A63F13/88Mini-games executed independently while main games are being loaded A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets A63F13/92Video game devices specially adapted to be hand-held while playing A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers A63F2250/00 A63F2250/00Miscellaneous game characteristics A63F2250/02having an effect on the human senses A63F2250/021with odourized parts A63F2250/022with edible parts A63F2250/024drinkable A63F2250/025related to sense of touch A63F2009/0003 takes precedence A63F2250/027generating a sound without electric means A63F2250/028Ringing a bell A63F2250/04containing a liquid A63F2250/0407Water A63F2250/0414in motion A63F2250/0421dumping water on a player A63F2250/0428being squirted A63F2250/0435with an air bubble A63F2250/0442being absorbed A63F2250/045Mercury A63F2250/0457for actuating a switch by gravity A63F2250/0464evaporating A63F2250/0471containing a viscous liquid A63F2250/0478containing an inflammable liquid A63F2250/0485for changing stability or rolling properties A63F2250/0492using a surface tension A63F2250/05containing a gas A63F2250/06containing small particles A63F2250/063for changing stability or rolling properties A63F2250/066Sand A63F2250/08with static electricity A63F2250/09Antistatic A63F2250/10with measuring devices A63F2250/1005for angles A63F2250/101Water level A63F2250/1015Protractors A63F2250/1021for weighing A63F2250/1026for temperature A63F2250/1031using colour indicators A63F2250/1036for distances A63F2250/1015 takes precedence A63F2250/1042Rulers A63F2250/1015 takes precedence A63F2250/1047for electrical phenomena A63F2250/1052Galvanometers A63F2250/1057Compasses A63F2250/1063Timers A63F2250/1068Sandglasses A63F2250/1073Time-out devices sandglasses A63F2250/1068; A63F2250/14 takes precedence A63F2250/1078of the count-down type A63F2250/1084Chess clocks A63F2250/1089Mechanical timer causing a random event A63F2250/1094for velocity A63F2250/11with an indicator for predicting a velocity or other physical quantity A63F2250/115based on Hooke's law A63F2250/12using a string, rope, strap or belt as a play element A63F2250/121Strap or belt A63F2250/122Closed loop A63F2250/124Elastic A63F2250/125for a yo-yo A63F2250/127Chain A63F2250/128for suspension of play element A63F2250/13using coins or paper money as play elements A63F2250/133Banknote A63F2250/136Coin pusher A63F2250/14Coin operated A63F2250/142with pay-out or rewarding with a prize A63F2250/144Dispensing a gift A63F2250/146by issuing a winning ticket A63F2250/148Enabling replay, e.g. giving a bonus ball A63F2250/16Use of textiles A63F2250/162Carpet A63F2250/164Felt A63F2250/166Garments A63F2250/168with a zipper A63F2250/18Use of resilient or deformable elements A63F2250/183Foam A63F2250/186Spring A63F2250/20Outdoor version of games normally played indoors A63F2250/202with anchoring means, e.g. pegs in the ground A63F2250/205for being played in the swimming pool, e.g. floatable games A63F2250/207for being played on the lawn A63F2250/21Adapted outdoor game resembling to an indoor game A63F2250/215Hop-scotch A63F2250/22with advertising A63F2250/24with a lock, e.g. for a puzzle A63F2250/245with a key A63F2250/26the game being influenced by physiological parameters A63F2250/1031 takes precedence A63F2250/265by skin resistance A63F2250/28with a two-dimensional real image A63F2250/282Kinematic effects, e.g. by rapid showing of a plurality of slightly differing images using flipping cards A63F2250/285Photographs A63F2250/287Cameras therefor A63F2250/30with a three-dimensional image A63F2250/302holographic A63F2250/305formed by superimposed partially transparent layers A63F2250/307stereoscopic A63F2250/32containing a live object A63F2250/323Mexican jumping bean A63F2250/326Bean bag A63F2250/34promoting partner selection A63F2250/36sound damping A63F2250/38shock damping A63F2250/42with a light-sensitive substance, e.g. photoluminescent A63F2250/423fluorescent A63F2250/426phosphorescent A63F2250/48with special provisions for gripping by hand A63F2250/481for picking up or for gripping from a cavity, e.g. a recess next to a storing space A63F2250/482with holes or fingers, e.g. blind hole A63F2250/483adapted for thumb A63F2250/484adapted for fingernail A63F2250/485using a handle A63F2250/486with an ergonomic grip A63F2250/487with a pistol handle A63F2250/488with a trigger A63F2250/489with a roughened part A63F2250/49with provisions for connecting to a part of the body A63F2250/491Finger A63F2250/492Thumb A63F2250/494Fingernail A63F2250/495Hand, arm or wrist A63F2250/497Head A63F2250/498Lap A63F2250/50Construction set or kit A63F2250/505made from a blank A63F2250/52with a remote control A63F2250/54washable A63F2250/58Antifraud or preventing misuse A63F2250/60Connection between elements not otherwise provided for A63F2250/601with hook and loop-type fastener A63F2250/602with adhesive A63F2250/603with pin and hole A63F2250/604with a hook or an eyelet A63F2250/605with clamps or clips A63F2250/606with suction cups A63F2250/609Inserts, e.g. for replaceable indicia or figures A63F2009/0491 takes precedence A63F2250/64used for radio or television, e.g. television showsused in front of an audience A63F2250/645used by the watcher or listener A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game A63F2300/10characterized by input arrangements for converting player-generated signals into game device control signals A63F2300/1006having additional degrees of freedom A63F2300/1012involving biosensors worn by the player, e.g. for measuring heart beat, limb activity A63F2300/1018CalibrationKey and button assignment A63F2300/1025details of the interface with the game device, e.g. USB version detection A63F2300/1031using a wireless connection, e.g. Bluetooth, infrared connections A63F2300/1037being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback A63F2300/1043being characterized by constructional details A63F2300/105using inertial sensors, e.g. accelerometers, gyroscopes A63F2300/1056involving pressure sensitive buttons A63F2300/1062being specially adapted to a type of game, e.g. steering wheel A63F2300/1068being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad A63F2300/1075using a touch screen A63F2300/1081Input via voice recognition A63F2300/1087comprising photodetecting means, e.g. a camera A63F2300/1093using visible light A63F2300/20characterised by details of the game platform A63F2300/201Playing authorisation given at platform level A63F2300/202the game platform being a DVD player A63F2300/203Image generating hardware A63F2300/204the platform being a handheld device A63F2300/205for detecting the geographical location of the game platform A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards A63F2300/207for accessing game resources from local storage, e.g. streaming content from DVD A63F2300/208for storing personal settings or data of the player A63F2300/209characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface A63F2300/30characterized by output arrangements for receiving control signals generated by the game device A63F2300/301using an additional display connected to the game console, e.g. on the controller A63F2300/302specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser A63F2300/303for displaying additional data, e.g. simulating a Head Up Display A63F2300/305for providing a graphical or textual hint to the player A63F2300/306for displaying a marker associated to an object or location in the game field A63F2300/307for displaying an additional window with a view from the top of the game field, e.g. radar screen A63F2300/308Details of the user interface A63F2300/40characterised by details of platform network A63F2300/401Secure communication, e.g. using encryption or authentication A63F2300/402Communication between platforms, i.e. physical link to protocol A63F2300/403Connection between platform and handheld device A63F2300/404characterized by a local network connection A63F2300/405being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net A63F2300/406Transmission via wireless network, e.g. pager or GSM A63F2300/407Data transfer via internet A63F2300/408Peer to peer connection A63F2300/409Data transfer via television network A63F2300/50characterized by details of game servers A63F2300/51Server architecture A63F2300/513server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing A63F2300/516connected to a local network, e.g. in a plane, hotel A63F2300/53details of basic data processing A63F2300/531Server assignment A63F2300/532using secure communication, e.g. by encryption, authentication A63F2300/534for network load management, e.g. bandwidth optimization, latency reduction A63F2300/535for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters A63F2300/537for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS A63F2300/538for performing operations on behalf of the game client, e.g. rendering A63F2300/55Details of game data or player data management A63F2300/5506using advertisements A63F2300/5513involving billing A63F2300/552for downloading to client devices, e.g. using OS version, hardware or software profile of the client device A63F2300/5526Game data structure A63F2300/5533using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game A63F2300/554by saving game or status data A63F2300/5546using player registration data, e.g. identification, account, preferences, game history A63F2300/5553user representation in the game field, e.g. avatar A63F2300/556Player lists, e.g. online players, buddy list, black list A63F2300/5566by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style A63F2300/5573player location A63F2300/558by assessing the players' skills or ranking A63F2300/5586for enforcing rights or rules, e.g. to prevent foul play A63F2300/5593involving scheduling aspects A63F2300/57details of game services offered to the player A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video A63F2300/575for trading virtual items A63F2300/577for watching a game played by other players A63F2300/60Methods for processing data by generating or executing the game program A63F2300/6009for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content A63F2300/6018where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD A63F2300/6027using adaptive systems learning from user actions, e.g. for skill level adjustment A63F2300/6036for offering a minigame in combination with a main game A63F2300/6045for mapping control signals received from the input arrangement into game commands A63F2300/6054by generating automatically game commands to assist the player, e.g. automatic braking in a driving game A63F2300/6063for sound processing A63F2300/6072of an input signal, e.g. pitch and rhythm extraction, voice recognition A63F2300/6081generating an output signal, e.g. under timing constraints, for spatialization A63F2300/609for unlocking hidden game elements, e.g. features, items, levels A63F2300/61Score computation A63F2300/63for controlling the execution of the game in time A63F2300/632by branching, e.g. choosing one of several possible story developments at a given point in time A63F2300/634for replaying partially or entirely the game actions since the beginning of the game A63F2300/636involving process of starting or resuming a game A63F2300/638according to the timing of operation or a time limit A63F2300/64for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car A63F2300/643by determining the impact between objects, e.g. collision detection A63F2300/646for calculating the trajectory of an object A63F2300/65for computing the condition of a game character A63F2300/66for rendering three dimensional images A63F2300/6607for animating game characters, e.g. skeleton kinematics A63F2300/6615using models with different levels of detail [LOD] A63F2300/6623for animating a group of characters A63F2300/663for simulating liquid objects, e.g. water, gas, fog, snow, clouds A63F2300/6638for simulating particle systems, e.g. explosion, fireworks A63F2300/6646for the computation and display of the shadow of an object or character A63F2300/6653for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object A63F2300/6661for changing the position of the virtual camera A63F2300/6669using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms A63F2300/6676by dedicated player input A63F2300/6684by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball A63F2300/6692using special effects, generally involving post-processing, e.g. blooming A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video A63F2300/695Imported photos, e.g. of the player A63F2300/80specially adapted for executing a specific type of game A63F2300/8005Athletics A63F2300/8011Ball A63F2300/8017Driving on land or waterFlying A63F2300/8023the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display A63F2300/8029Fighting without shooting A63F2300/8035Virtual fishing A63F2300/8041Skating using skis, skates or board A63F2300/8047Music games A63F2300/8052Ball team management A63F2300/8058Virtual breeding, e.g. tamagotchi A63F2300/8064Quiz A63F2300/807Role playing or strategy games A63F2300/8076Shooting A63F2300/8082Virtual reality A63F2300/8088involving concurrently several players in a non-networked game, e.g. on the same game console A63F2300/8094Unusual game types, e.g. virtual cooking